Fenrir Prime
Contrary to popular belief, Fenrir Prime can be solo'd by a RDM/NIN. This is a fairly popular fight where most people struggle to get armies of summoners or something to defeat him when it is very unnecessary if you are or know a skilful RDM. All of the screenshots here are from my first Fenrir Prime solo and so do not indicate my most refined form of play. Continuous improvement is important, after all.
Preparation
The Fight
Preparation
- Remedies in case you get paralyzed
- Eat Cream Puffs or a similar INT food unless you're unconfident, in which case eat Tavnazian Tacos
- A good elemental skill setup designed to minimise resists and maximise MP efficiency
- Reasonable Bind/Gravity setup
- A good paralyze/slow setup (MND-heavy) is useful
- Crimson Cuisses do help but are definitely not necessary
- A magic defence set to minimise damage taken by Howling Moon is recommended but not necessary
- Fast cast/haste set for Utsusemi is helpful but not necessary
There is a strict thirty minute time limit on this fight and your DoTs alone will not kill him, so you need to be offensive. You can buff outside of the arena and they will carry over so do so outside to save time.
When you enter, you will run through a corridor and into a large open area with Fenrir looking at you opposite. This is where I recommend kiting him, and just do so in a big circle. Do not get cornered in the corridor.
I recommend opening with a Blizzard3 though he will probably aggro you when you start casting if not before, so be ready to cast a hasty Bind (or perhaps Gravity if you want to Bio2/3 him and dump most of your MP into him early). Be sure to debuff him with Paralyze and Slow; makes straight tanking a lot easier. If you nuke him hard early you can Convert and so have more MP at your disposal over the course of the battle.
He has TP regain and so expect a lot of TP moves to come your way; typically whenever he unbinds he will take a couple of snaps at you and then TP move. His TP moves are as follows;
- Moonlit Charge - one shadow, blinds if it hits you. Medium range. Threat rating: low.
- Crescent Fang - one shadow, paralyzes if it hits you. Short range. Threat rating: fairly low.
- Eclipse Bite - three shadows, pure damage. Short range. Threat rating: medium.
- Lunar Cry - doesn't affect shadows, accuracy and evasion down. Medium range. Threat rating: Nonexistant.
- Lunar Roar - dispels up to 9 buffs. Medium range. Threat rating: fairly high.
- Howling Moon - 2hr ability; quite strong and strips shadows. Threat rating: medium.

Note he will stand around looking like a dumbass after a TP move, allowing ample time for regroup/recovery.


Overall, his offence is very limited... when you get used to him, the real challenge is simply killing him in time.



Difficulty rating: **
1 comment:
Think I might have to give this a shot.
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